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SCR_AIGoalReaction.c File Reference

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Data Structures

class  SCR_AIGoalReaction
 
class  SCR_AIGoalReaction_Attack
 
class  SCR_AIGoalReaction_AttackCluster
 
class  SCR_AIGoalReaction_Follow
 
class  SCR_AIGoalReaction_Investigate
 
class  SCR_AIGoalReaction_MoveInFormation
 
class  SCR_AIGoalReaction_GetInVehicle
 
class  SCR_AIGoalReaction_GetOutVehicle
 
class  SCR_AIGoalReaction_SeekAndDestroy
 
class  SCR_AIGoalReaction_Heal
 
class  SCR_AIGoalReaction_HealWait
 
class  SCR_AIGoalReaction_Defend
 
class  SCR_AIGoalReaction_PerformAction
 
class  SCR_AIGoalReaction_Cancel
 
class  SCR_AIGoalReaction_Retreat
 
class  SCR_AIGoalReaction_ThrowGrenadeTo
 
class  SCR_AIGoalReaction_ProvideAmmo
 

Functions

override void PerformReaction (notnull SCR_AIUtilityComponent utility, SCR_AIMessageBase message)
 

Variables

SCR_AIGoalReaction_Follow BaseContainerProps
 Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array. More...
 

Function Documentation

◆ PerformReaction()

override void BaseContainerProps::PerformReaction ( notnull SCR_AIUtilityComponent  utility,
SCR_AIMessageBase  message 
)

Definition at line 2 of file SCR_AIGoalReaction.c.