Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_AmbientInsectEffect.c
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[
BaseContainerProps
(configRoot:
true
)]
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class
SCR_AmbientInsectsEffect
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{
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protected
SCR_AmbientSoundsComponent
m_AmbientSoundsComponent;
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protected
SCR_AmbientInsectsComponent
m_AmbientInsectsComponent;
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protected
SignalsManagerComponent m_LocalSignalsManager;
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//------------------------------------------------------------------------------------------------
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// Called by SCR_AmbientInsectsComponent in UpdateSoundJob()
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void
Update(
float
worldTime, vector cameraPos,
float
timeOfDay,
float
rainIntensity);
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//------------------------------------------------------------------------------------------------
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// Called by SCR_AmbientInsectsComponent in OnPostInit()
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void
OnPostInit(
SCR_AmbientSoundsComponent
ambientSoundsComponent,
SCR_AmbientInsectsComponent
ambientInsectsComponent, SignalsManagerComponent signalsManagerComponent)
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{
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m_AmbientSoundsComponent
= ambientSoundsComponent;
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m_AmbientInsectsComponent = ambientInsectsComponent;
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m_LocalSignalsManager
= signalsManagerComponent;
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}
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}
SCR_AmbientInsectsComponent
Definition:
SCR_AmbientInsectsComponent.c:18
m_AmbientSoundsComponent
protected SCR_AmbientSoundsComponent m_AmbientSoundsComponent
Definition:
SCR_PositionalInsectType.c:14
m_LocalSignalsManager
protected SignalsManagerComponent m_LocalSignalsManager
Definition:
SCR_PositionalInsectType.c:15
SCR_AmbientSoundsComponent
Definition:
SCR_AmbientSoundsComponent.c:17
SCR_AmbientInsectsEffect
Definition:
SCR_AmbientInsectEffect.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Components
SCR_AmbientInsectEffect.c
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