Arma Reforger Explorer  1.1.0.42
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SCR_AmbientInsectEffect.c
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1 [BaseContainerProps(configRoot: true)]
3 {
4  protected SCR_AmbientSoundsComponent m_AmbientSoundsComponent;
5  protected SCR_AmbientInsectsComponent m_AmbientInsectsComponent;
6  protected SignalsManagerComponent m_LocalSignalsManager;
7 
8  //------------------------------------------------------------------------------------------------
14  // Called by SCR_AmbientInsectsComponent in UpdateSoundJob()
15  void Update(float worldTime, vector cameraPos, float timeOfDay, float rainIntensity);
16 
17  //------------------------------------------------------------------------------------------------
21  // Called by SCR_AmbientInsectsComponent in OnPostInit()
22  void OnPostInit(SCR_AmbientSoundsComponent ambientSoundsComponent, SCR_AmbientInsectsComponent ambientInsectsComponent, SignalsManagerComponent signalsManagerComponent)
23  {
24  m_AmbientSoundsComponent = ambientSoundsComponent;
25  m_AmbientInsectsComponent = ambientInsectsComponent;
26  m_LocalSignalsManager = signalsManagerComponent;
27  }
28 }
SCR_AmbientInsectsComponent
Definition: SCR_AmbientInsectsComponent.c:18
m_AmbientSoundsComponent
protected SCR_AmbientSoundsComponent m_AmbientSoundsComponent
Definition: SCR_PositionalInsectType.c:14
m_LocalSignalsManager
protected SignalsManagerComponent m_LocalSignalsManager
Definition: SCR_PositionalInsectType.c:15
SCR_AmbientSoundsComponent
Definition: SCR_AmbientSoundsComponent.c:17
SCR_AmbientInsectsEffect
Definition: SCR_AmbientInsectEffect.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468