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SCR_AmbientSoundsEffect.c
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1 [BaseContainerProps(configRoot: true)]
3 {
4  protected SCR_AmbientSoundsComponent m_AmbientSoundsComponent;
5  protected SignalsManagerComponent m_LocalSignalsManager;
6 
7  //------------------------------------------------------------------------------------------------
11  // Called by SCR_AmbientSoundComponent in UpdateSoundJob()
12  void Update(float worldTime, vector cameraPos)
13  {
14  }
15 
16  //------------------------------------------------------------------------------------------------
20  // Called by SCR_AmbientSoundComponent in OnPostInit()
21  void OnPostInit(SCR_AmbientSoundsComponent ambientSoundsComponent, SignalsManagerComponent signalsManagerComponent)
22  {
23  m_AmbientSoundsComponent = ambientSoundsComponent;
24  m_LocalSignalsManager = signalsManagerComponent;
25  }
26 
27  //------------------------------------------------------------------------------------------------
28  // Called by SCR_AmbientSoundComponent in OnInit()
29  void OnInit()
30  {
31  }
32 
33 #ifdef ENABLE_DIAG
34  //------------------------------------------------------------------------------------------------
37  void UpdateDebug(float worldTime)
38  {
39  }
40 
41  //------------------------------------------------------------------------------------------------
43  void ReloadConfig()
44  {
45  }
46 #endif
47 }
m_AmbientSoundsComponent
protected SCR_AmbientSoundsComponent m_AmbientSoundsComponent
Definition: SCR_PositionalInsectType.c:14
m_LocalSignalsManager
protected SignalsManagerComponent m_LocalSignalsManager
Definition: SCR_PositionalInsectType.c:15
SCR_AmbientSoundsComponent
Definition: SCR_AmbientSoundsComponent.c:17
UpdateDebug
protected void UpdateDebug()
Definition: SCR_AISettingsComponent.c:79
SCR_AmbientSoundsEffect
Definition: SCR_AmbientSoundsEffect.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468