Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
class | SCR_AmbientVehicleSpawnPointComponentClass |
Functions | |
SCR_AmbientVehicleSpawnPointComponentClass ScriptComponentClass | Attribute ("0", UIWidgets.EditBox, "How often will the vehicle respawn when destroyed. (seconds, 0 = no respawn)", "0 inf 1")] protected int m_iRespawnPeriod |
int | GetRespawnPeriod () |
void | SetID (int ID) |
int | GetID () |
void | SetIsDepleted (bool depleted) |
bool | GetIsDepleted () |
bool | GetIsFirstSpawnDone () |
bool | GetIsSpawnProcessed () |
void | SetDespawnTimer (WorldTimestamp time) |
WorldTimestamp | GetDespawnTimer () |
void | SetRespawnTimestamp (WorldTimestamp timestamp) |
WorldTimestamp | GetRespawnTimestamp () |
Vehicle | GetSpawnedVehicle () |
Vehicle | SpawnVehicle () |
void | OnVehicleDestroyed (IEntity vehicle) |
void | DespawnVehicle () |
protected void | Update (SCR_Faction faction) |
override void | OnPostInit (IEntity owner) |
Called on PostInit when all components are added. More... | |
override void | EOnInit (IEntity owner) |
void | ~SCR_AmbientVehicleSpawnPointComponent () |
Variables | |
protected ref array< EEditableEntityLabel > | m_aIncludedEditableEntityLabels |
protected ref array< EEditableEntityLabel > | m_aExcludedEditableEntityLabels |
protected bool | m_bRequireAllIncludedLabels |
protected bool | m_bDepleted |
protected bool | m_bFirstSpawnDone |
protected bool | m_bSpawnProcessed |
protected int | m_iID |
protected WorldTimestamp | m_fRespawnTimestamp |
protected WorldTimestamp | m_fDespawnTimer |
protected ResourceName | m_sPrefab |
protected Vehicle | m_Vehicle |
protected Faction | m_SavedFaction |
SCR_AmbientVehicleSpawnPointComponentClass ScriptComponentClass Attribute | ( | "0" | , |
UIWidgets. | EditBox, | ||
"How often will the vehicle respawn when destroyed. (seconds, 0 = no respawn)" | , | ||
"0 inf 1" | |||
) |
void DespawnVehicle | ( | ) |
Definition at line 212 of file SCR_AmbientVehicleSpawnPointComponent.c.
WorldTimestamp GetDespawnTimer | ( | ) |
Definition at line 94 of file SCR_AmbientVehicleSpawnPointComponent.c.
int GetID | ( | ) |
Definition at line 52 of file SCR_AmbientVehicleSpawnPointComponent.c.
bool GetIsDepleted | ( | ) |
Definition at line 66 of file SCR_AmbientVehicleSpawnPointComponent.c.
bool GetIsFirstSpawnDone | ( | ) |
Definition at line 73 of file SCR_AmbientVehicleSpawnPointComponent.c.
bool GetIsSpawnProcessed | ( | ) |
Definition at line 80 of file SCR_AmbientVehicleSpawnPointComponent.c.
int GetRespawnPeriod | ( | ) |
Definition at line 38 of file SCR_AmbientVehicleSpawnPointComponent.c.
WorldTimestamp GetRespawnTimestamp | ( | ) |
Definition at line 108 of file SCR_AmbientVehicleSpawnPointComponent.c.
Vehicle GetSpawnedVehicle | ( | ) |
Definition at line 115 of file SCR_AmbientVehicleSpawnPointComponent.c.
void OnVehicleDestroyed | ( | IEntity | vehicle | ) |
[in] | vehicle |
Definition at line 197 of file SCR_AmbientVehicleSpawnPointComponent.c.
void SetDespawnTimer | ( | WorldTimestamp | time | ) |
[in] | time |
Definition at line 87 of file SCR_AmbientVehicleSpawnPointComponent.c.
void SetID | ( | int | ID | ) |
[in] | ID |
Definition at line 45 of file SCR_AmbientVehicleSpawnPointComponent.c.
void SetIsDepleted | ( | bool | depleted | ) |
[in] | depleted |
Definition at line 59 of file SCR_AmbientVehicleSpawnPointComponent.c.
void SetRespawnTimestamp | ( | WorldTimestamp | timestamp | ) |
[in] | timestamp |
Definition at line 101 of file SCR_AmbientVehicleSpawnPointComponent.c.
Vehicle SpawnVehicle | ( | ) |
Definition at line 123 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected void Update | ( | SCR_Faction | faction | ) |
Definition at line 224 of file SCR_AmbientVehicleSpawnPointComponent.c.
void ~SCR_AmbientVehicleSpawnPointComponent | ( | ) |
Definition at line 283 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected ref array<EEditableEntityLabel> m_aExcludedEditableEntityLabels |
Definition at line 14 of file SCR_AmbientVehicleSpawnPointComponent.c.
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optional |
Definition at line 11 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected bool m_bDepleted |
Definition at line 21 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected bool m_bFirstSpawnDone |
Definition at line 22 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected bool m_bRequireAllIncludedLabels |
Definition at line 17 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected bool m_bSpawnProcessed |
Definition at line 23 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected WorldTimestamp m_fDespawnTimer |
Definition at line 28 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected WorldTimestamp m_fRespawnTimestamp |
Definition at line 27 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected int m_iID |
Definition at line 25 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected Faction m_SavedFaction |
Definition at line 34 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected ResourceName m_sPrefab |
Definition at line 30 of file SCR_AmbientVehicleSpawnPointComponent.c.
protected Vehicle m_Vehicle |
Definition at line 32 of file SCR_AmbientVehicleSpawnPointComponent.c.