7     [
Attribute(
"0", UIWidgets.EditBox, 
"How often will the vehicle respawn when destroyed. (seconds, 0 = no respawn)", 
"0 inf 1")]
 
   10     [
Attribute(
"0", UIWidgets.ComboBox, 
"Select Entity Labels which you want to optionally include to random spawn. If you want to spawn everything, you can leave it out empty.", 
"", ParamEnumArray.FromEnum(
EEditableEntityLabel))]
 
   13     [
Attribute(
"0", UIWidgets.ComboBox, 
"Select Entity Labels which you want to exclude from random spawn.", 
"", ParamEnumArray.FromEnum(
EEditableEntityLabel))]
 
   16     [
Attribute(
"0", 
desc: 
"If true, only assets with ALL of provided included labels will be used.")]
 
   19     protected static const int SPAWNING_RADIUS = 5;             
 
  133             faction = 
SCR_Faction.Cast(comp.GetDefaultAffiliatedFaction());
 
  141         Resource prefab = Resource.Load(
m_sPrefab);
 
  143         if (!prefab || !prefab.IsValid())
 
  152             Print(
"SCR_AmbientVehicleSpawnPointComponent: FindEmptyTerrainPosition failed at " + 
GetOwner().
GetOrigin().ToString(), LogLevel.WARNING);
 
  163         EntitySpawnParams 
params = EntitySpawnParams();
 
  164         params.TransformMode = ETransformMode.WORLD;
 
  175         CarControllerComponent_SA carController = CarControllerComponent_SA.Cast(
m_Vehicle.FindComponent(CarControllerComponent_SA));
 
  179             carController.SetPersistentHandBrake(
true);
 
  181         Physics physicsComponent = 
m_Vehicle.GetPhysics();
 
  184         if (physicsComponent)
 
  185             physicsComponent.SetVelocity(
"0 -1 0");
 
  187         EventHandlerManagerComponent handler = EventHandlerManagerComponent.Cast(
m_Vehicle.FindComponent(EventHandlerManagerComponent));
 
  220         RplComponent.DeleteRplEntity(
m_Vehicle, 
false);
 
  235             SCR_EntityCatalogManagerComponent comp = SCR_EntityCatalogManagerComponent.GetInstance();
 
  246         array<SCR_EntityCatalogEntry> 
data = {};
 
  261         if (!factionComponent)
 
  263             Print(
"SCR_AmbientVehicleSpawnPointComponent: SCR_FactionAffiliationComponent not found on owner entity. Vehicle spawning will not be available.", LogLevel.WARNING);
 
  267         SetEventMask(owner, EntityEvent.INIT);
 
  278         manager.RegisterSpawnpoint(
this);
 
  290         manager.UnregisterSpawnpoint(
this);