Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_ArsenalWeaponsEditorAttribute.c
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3 {
4  override void UpdateInterlinkedVariables(SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager, bool isInit = false)
5  {
6  //Set sub labels
7  if (isInit)
8  manager.SetAttributeAsSubAttribute(SCR_ArsenalAmmunitionModeAttribute);
9 
10  //~ If Weapons null or only Attachment set SCR_ArsenalAmmunitionModeAttribute disabled
11  manager.SetAttributeEnabled(SCR_ArsenalAmmunitionModeAttribute, var && (var.GetInt() != 0 && var.GetInt() != SCR_EArsenalItemType.WEAPON_ATTACHMENT));
12 
13  super.UpdateInterlinkedVariables(var, manager, isInit);
14  }
15 }
SCR_ArsenalAmmunitionModeAttribute
Definition: SCR_ArsenalAmmunitionModeAttribute.c:2
SCR_BaseEditorAttributeCustomTitle
Definition: SCR_BaseEditorAttribute.c:868
SCR_ArsenalBaseEditorAttribute
Definition: SCR_ArsenalBaseEditorAttribute.c:2
SCR_EArsenalItemType
SCR_EArsenalItemType
Definition: SCR_EArsenalItemType.c:2
SCR_ArsenalWeaponsEditorAttribute
Definition: SCR_ArsenalWeaponsEditorAttribute.c:2
SCR_BaseEditorAttributeVar
Definition: SCR_BaseEditorAttributeVar.c:1
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468