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SCR_AudioHandleLoop.c
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3 {
5  AudioHandle m_AudioHandle = AudioHandle.Invalid;
6 
8  vector m_aMat[4];
9 
11  string m_sSoundEvent;
12 
13  //------------------------------------------------------------------------------------------------
14  // destructor
15  void ~SCR_AudioHandleLoop()
16  {
17  AudioSystem.TerminateSound(m_AudioHandle);
18  }
19 }
SCR_AudioHandleLoop
Definition: SCR_AudioHandleLoop.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468