Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_AudioSettingsSubMenu.c
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2 {
3  //------------------------------------------------------------------------------------------------
4  override void OnTabCreate(Widget menuRoot, ResourceName buttonsLayout, int index)
5  {
6  super.OnTabCreate(menuRoot, buttonsLayout, index);
7 
8  m_aSettingsBindings.Clear();
9  m_aSettingsBindings.Insert(new SCR_SettingBindingEngine("AudioSettings", "Volume", "Master"));
10  m_aSettingsBindings.Insert(new SCR_SettingBindingEngine("AudioSettings", "VolumeSfx", "SFX"));
11  m_aSettingsBindings.Insert(new SCR_SettingBindingEngine("AudioSettings", "VolumeMusic", "Music"));
12  m_aSettingsBindings.Insert(new SCR_SettingBindingEngine("AudioSettings", "VolumeVoiceChat", "VOIP"));
13  m_aSettingsBindings.Insert(new SCR_SettingBindingEngine("AudioSettings", "VolumeDialog", "Dialogue"));
14  m_aSettingsBindings.Insert(new SCR_SettingBindingEngine("AudioSettings", "StereoMode", "ProcessingMode"));
15  m_aSettingsBindings.Insert(new SCR_SettingBindingGameplay("SCR_AudioSettings", "m_fDynamicRange", "DynamicRange"));
16  m_aSettingsBindings.Insert(new SCR_SettingBindingGameplay("SCR_AudioSettings", "m_bGTinnitus", "EnableTinnitus"));
17  LoadSettings();
18  }
19 };
SCR_SettingBindingEngine
Definition: SCR_SettingBindingEngine.c:1
SCR_AudioSettingsSubMenu
Definition: SCR_AudioSettingsSubMenu.c:1
SCR_SettingBindingGameplay
Definition: SCR_SettingBindingGameplay.c:1
LoadSettings
protected void LoadSettings()
Definition: SCR_HintManagerComponent.c:449
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition: SCR_DestructionSynchronizationComponent.c:17
SCR_SettingsSubMenuBase
Definition: SCR_SettingsSubMenuBase.c:1