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SCR_BaseDeployableInventoryItemComponent.c File Reference

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Data Structures

class  SCR_BaseDeployableInventoryItemComponentClass
 

Functions

SCR_BaseDeployableInventoryItemComponentClass ScriptComponentClass RplProp (onRplName:"OnRplDeployed")
 Base class which all deployable inventory items inherit from. More...
 
void Dismantle (IEntity userEntity=null)
 
protected void OnRplDeployed ()
 
bool CanDeployBeShown (notnull IEntity userEntity)
 
bool CanDismantleBeShown (notnull IEntity userEntity)
 
bool IsDeployed ()
 
int GetItemOwnerID ()
 
override void OnPostInit (IEntity owner)
 Called on PostInit when all components are added. More...
 

Function Documentation

◆ CanDeployBeShown()

bool CanDeployBeShown ( notnull IEntity  userEntity)
Parameters
[in]userEntity
Returns

Definition at line 61 of file SCR_BaseDeployableInventoryItemComponent.c.

◆ CanDismantleBeShown()

bool CanDismantleBeShown ( notnull IEntity  userEntity)
Parameters
[in]userEntity
Returns

Definition at line 70 of file SCR_BaseDeployableInventoryItemComponent.c.

◆ Dismantle()

void Dismantle ( IEntity  userEntity = null)

Gets called when dismantle action is executed by player

Parameters
[in]userEntity

Definition at line 40 of file SCR_BaseDeployableInventoryItemComponent.c.

◆ GetItemOwnerID()

int GetItemOwnerID ( )
Returns

Definition at line 85 of file SCR_BaseDeployableInventoryItemComponent.c.

◆ IsDeployed()

bool IsDeployed ( )
Returns

Definition at line 78 of file SCR_BaseDeployableInventoryItemComponent.c.

◆ OnRplDeployed()

protected void OnRplDeployed ( )

Definition at line 85 of file SCR_BaseDeployableSpawnPointComponent.c.

◆ RplProp()

SCR_BaseDeployableInventoryItemComponentClass ScriptComponentClass RplProp ( onRplName:"OnRplDeployed"  )

Base class which all deployable inventory items inherit from.

Gets called when deploy action is executed by player

Parameters
[in]userEntity

Definition at line 9 of file SCR_BaseDeployableInventoryItemComponent.c.