Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
class | SCR_BaseGameModeStateComponentClass |
Functions | |
SCR_BaseGameModeStateComponentClass SCR_BaseGameModeComponentClass | GetAllowControls () |
Base component for handling game mode states. More... | |
float | GetDuration () |
bool | CanAdvanceState (SCR_EGameModeState nextState) |
protected void | OnStateEntered () |
Called when game mode transitions into the state this component represents. More... | |
override void | OnGameStateChanged (SCR_EGameModeState state) |
SCR_EGameModeState | GetAffiliatedState () |
Called on the authority when created to assign state this component belongs to. More... | |
bool CanAdvanceState | ( | SCR_EGameModeState | nextState | ) |
Called on authority to check if transition to next state can occur in current step.
[in] | nextState | The state to transition into. |
Definition at line 26 of file SCR_BaseGameModeStateComponent.c.
SCR_EGameModeState GetAffiliatedState | ( | ) |
Called on the authority when created to assign state this component belongs to.
Definition at line 48 of file SCR_BaseGameModeStateComponent.c.
SCR_BaseGameModeStateComponentClass SCR_BaseGameModeComponentClass GetAllowControls | ( | ) |
Base component for handling game mode states.
Definition at line 11 of file SCR_BaseGameModeStateComponent.c.
float GetDuration | ( | ) |
Definition at line 18 of file SCR_BaseGameModeStateComponent.c.
override void OnGameStateChanged | ( | SCR_EGameModeState | state | ) |
Called when game mode state changes called on all machines.
[in] | state | New state game mode transitioned into. |
Definition at line 38 of file SCR_BaseGameModeStateComponent.c.
protected void OnStateEntered | ( | ) |
Called when game mode transitions into the state this component represents.