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SCR_BasePlayerLoadout.c
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3 {
4  //------------------------------------------------------------------------------------------------
6  ResourceName GetLoadoutResource()
7  {
8  return ResourceName.Empty;
9  }
10 
11  //------------------------------------------------------------------------------------------------
13  string GetLoadoutName()
14  {
15  return string.Empty;
16  }
17 
18  //------------------------------------------------------------------------------------------------
20  ResourceName GetLoadoutImageResource()
21  {
22  return ResourceName.Empty;
23  }
24 
25  //------------------------------------------------------------------------------------------------
29  bool IsLoadoutAvailable(int playerId)
30  {
31  return true;
32  }
33 
34  //------------------------------------------------------------------------------------------------
37  bool IsLoadoutAvailableClient()
38  {
39  return true;
40  }
41 
42  //------------------------------------------------------------------------------------------------
45  void OnLoadoutSpawned(GenericEntity pOwner, int playerId)
46  {
47  }
48 }
GenericEntity
SCR_GenericBoxEntityClass GenericEntity
SCR_BasePlayerLoadout
Definition: SCR_BasePlayerLoadout.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468