4 [
Attribute(
"", UIWidgets.EditBox,
"Unique name of the command")]
5 protected string m_sCommandName;
7 [
Attribute(
"{2EFEA2AF1F38E7F0}UI/Textures/Icons/icons_wrapperUI-64.imageset", UIWidgets.ResourceNamePicker,
"Imageset source for display icon" )]
8 protected ResourceName m_sImageset;
10 [
Attribute(
"", UIWidgets.EditBox,
"Name of the icon associated to the command, taken from appropriate imageset set in the radial menu" )]
11 protected string m_sIconName;
18 bool Execute(IEntity cursorTarget, IEntity target, vector targetPosition,
int playerID,
bool isClient)
32 ResourceName GetIconImageset()
39 string GetCommandName()
41 return m_sCommandName;
53 bool CanBeShownInCurrentLifeState()