4 [
Attribute(
"500", UIWidgets.EditBox,
"Maximum damage the region can take before being destroyed")]
6 [
Attribute(
"0.55", UIWidgets.EditBox,
"Percentage of structurally linked parents that must be destroyed for this region to fall")]
7 float m_StructuralSupportPct;
8 [
Attribute(
"{B6CBD40830C3F0A4}graphics/particle/legacy/tkom/weapon/destruct_wall.ptc", UIWidgets.ResourcePickerThumbnail,
"Particle effect to use when the region is destroyed")]
9 ResourceName m_DestructFX_PTC;
10 [
Attribute(
"", UIWidgets.ResourcePickerThumbnail,
"Sound effect to play when the region is destroyed")]
11 ResourceName m_DestructFX_SND;
12 [
Attribute(
"", UIWidgets.ResourcePickerThumbnail,
"Prefab to spawn when the region is destroyed")]
13 ResourceName m_DestructFX_PFB;