Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CampaignTutorialArlandDrivingAdvanced20.c
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1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_CampaignTutorialArlandDrivingAdvanced20Class
:
SCR_BaseCampaignTutorialArlandStageClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
7
class
SCR_CampaignTutorialArlandDrivingAdvanced20
:
SCR_BaseCampaignTutorialArlandStage
8
{
9
//------------------------------------------------------------------------------------------------
10
override
protected
void
Setup()
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{
12
RegisterWaypoint(
"WP_DRIVINGHEAVY_18"
);
13
m_fWaypointCompletionRadius = 10;
14
m_TutorialComponent.SetWaypointMiscImage(
"LEFT"
,
true
);
15
if
(!m_TutorialComponent.GetVoiceSystem().IsPlaying())
16
PlaySoundSystem(
"ParkTruck"
,
true
);
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else
18
GetGame
().GetCallqueue().CallLater(PlaySoundSystem, 1000,
false
,
"ParkTruck"
,
true
);
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}
20
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//------------------------------------------------------------------------------------------------
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override
protected
bool
GetIsFinished()
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{
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return
m_Player
.IsInVehicle();
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}
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};
SCR_BaseCampaignTutorialArlandStage
Definition:
SCR_BaseCampaignTutorialArlandStage.c:7
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition:
SCR_AmbientSoundsComponent.c:12
GetGame
ArmaReforgerScripted GetGame()
Definition:
game.c:1424
SCR_CampaignTutorialArlandDrivingAdvanced20Class
Definition:
SCR_CampaignTutorialArlandDrivingAdvanced20.c:2
SCR_CampaignTutorialArlandDrivingAdvanced20
Definition:
SCR_CampaignTutorialArlandDrivingAdvanced20.c:7
m_Player
protected ChimeraCharacter m_Player
Definition:
SCR_CampaignTutorialComponentArland.c:40
SCR_BaseCampaignTutorialArlandStageClass
Definition:
SCR_BaseCampaignTutorialArlandStage.c:2
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
GameMode
Tutorial
Stages
DrivingAdvanced
SCR_CampaignTutorialArlandDrivingAdvanced20.c
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1.8.17