Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CampaignTutorialArlandDrivingAdvanced3.c
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1 [EntityEditorProps(insertable: false)]
3 {
4 };
5 
6 //------------------------------------------------------------------------------------------------
8 {
9  //------------------------------------------------------------------------------------------------
10  override protected void Setup()
11  {
12  RegisterWaypoint("WP_DRIVINGHEAVY_2");
13  m_fWaypointCompletionRadius = 10;
14  if (!m_TutorialComponent.GetVoiceSystem().IsPlaying())
15  PlaySoundSystem("DrivingWet", true);
16  else
17  GetGame().GetCallqueue().CallLater(PlaySoundSystem, 1000, false, "DrivingWet", true);
18  }
19 
20  //------------------------------------------------------------------------------------------------
21  override protected bool GetIsFinished()
22  {
23  return m_Player.IsInVehicle() && !m_TutorialComponent.GetVoiceSystem().IsPlaying();
24  }
25 };
SCR_BaseCampaignTutorialArlandStage
Definition: SCR_BaseCampaignTutorialArlandStage.c:7
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition: SCR_AmbientSoundsComponent.c:12
GetGame
ArmaReforgerScripted GetGame()
Definition: game.c:1424
m_Player
protected ChimeraCharacter m_Player
Definition: SCR_CampaignTutorialComponentArland.c:40
SCR_CampaignTutorialArlandDrivingAdvanced3
Definition: SCR_CampaignTutorialArlandDrivingAdvanced3.c:7
SCR_BaseCampaignTutorialArlandStageClass
Definition: SCR_BaseCampaignTutorialArlandStage.c:2
SCR_CampaignTutorialArlandDrivingAdvanced3Class
Definition: SCR_CampaignTutorialArlandDrivingAdvanced3.c:2