Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Go to the source code of this file.
Data Structures | |
class | SCR_BleedingHitZoneParameters |
class | SCR_CharacterHitZone |
class | SCR_RegeneratingHitZone |
class | SCR_CharacterHealthHitZone |
health hitzone - Receives damage from physical hitzones More... | |
class | SCR_CharacterBloodHitZone |
Blood - does not receive damage directly, only via scripted events. More... | |
class | SCR_CharacterHeadHitZone |
Enumerations | |
enum | ECharacterDamageState : EDamageState { WOUNDED = 3 } |
enum | ECharacterHealthState : EDamageState { MODERATE = 3, SERIOUS = 4, CRITICAL = 5 } |
enum | ECharacterBloodState : EDamageState { STRONG = 3, FAINTING = 4, UNCONSCIOUS = 5 } |
enum | ECharacterResilienceState : EDamageState { WEAKENED = 3, FAINTING = 4, UNCONSCIOUS = 5 } |
enum | EBandagingAnimationBodyParts { Invalid = 0, UpperHead = 1, LowerHead = 2, UpperTorso = 3, LowerTorso = 4, LeftHand = 5, RightHand = 6, LeftLeg = 7, RightLeg = 8 } |
Functions | |
override float | ComputeEffectiveDamage (notnull BaseDamageContext damageContext, bool isDOT) |
void | UpdateConsciousness () |
override float | CalculatePassiveRegeneration () |
override void | OnInit (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
Variables | |
SCR_CharacterBloodHitZone | OnDamageStateChanged () |
Resilience - incapacitation or death, depending on game mode settings. More... | |
Enumerator | |
---|---|
Invalid | |
UpperHead | |
LowerHead | |
UpperTorso | |
LowerTorso | |
LeftHand | |
RightHand | |
LeftLeg | |
RightLeg |
Definition at line 27 of file SCR_CharacterHitZone.c.
enum ECharacterBloodState : EDamageState |
Enumerator | |
---|---|
STRONG | |
FAINTING | |
UNCONSCIOUS |
Definition at line 13 of file SCR_CharacterHitZone.c.
Enumerator | |
---|---|
WOUNDED |
Definition at line 1 of file SCR_CharacterHitZone.c.
Enumerator | |
---|---|
MODERATE | |
SERIOUS | |
CRITICAL |
Definition at line 6 of file SCR_CharacterHitZone.c.
Enumerator | |
---|---|
WEAKENED | |
FAINTING | |
UNCONSCIOUS |
Definition at line 20 of file SCR_CharacterHitZone.c.
override float CalculatePassiveRegeneration | ( | ) |
Definition at line 455 of file SCR_CharacterHitZone.c.
override float OnDamageStateChanged::ComputeEffectiveDamage | ( | notnull BaseDamageContext | damageContext, |
bool | isDOT | ||
) |
Definition at line 3 of file SCR_CharacterHitZone.c.
override void OnInit | ( | IEntity | pOwnerEntity, |
GenericComponent | pManagerComponent | ||
) |
Definition at line 469 of file SCR_CharacterHitZone.c.
void UpdateConsciousness | ( | ) |
Definition at line 447 of file SCR_CharacterHitZone.c.
SCR_CharacterHealthHitZone SCR_HitZone OnDamageStateChanged |
Resilience - incapacitation or death, depending on game mode settings.
Definition at line 439 of file SCR_CharacterHitZone.c.