Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EditAttributesUIComponent.c
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class
SCR_EditAttributesEditorUIComponent
:
SCR_BaseEditorUIComponent
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{
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[
Attribute
(
desc
:
"Dialog created when attributes are edited."
, defvalue:
"-1"
, uiwidget: UIWidgets.ComboBox, enums: ParamEnumArray.FromEnum(
ChimeraMenuPreset
))]
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private
ChimeraMenuPreset
m_MenuPreset;
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// private SCR_AttributesManagerEditorComponent m_AttributesManager;
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//
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// //------------------------------------------------------------------------------------------------
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// protected void OnEditingStart(array<SCR_BaseEditorAttribute> attributes)
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// {
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// if (m_MenuPreset == -1)
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// return;
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//
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// EditorMenuBase menu = EditorMenuBase.Cast(GetMenu());
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// if (!menu)
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// return;
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//
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// menu.OpenDialog(m_MenuPreset);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// override void HandlerAttachedScripted(Widget w)
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// {
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// m_AttributesManager = SCR_AttributesManagerEditorComponent.Cast(SCR_AttributesManagerEditorComponent.GetInstance(SCR_AttributesManagerEditorComponent));
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// if (!m_AttributesManager)
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// {
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// Print("SCR_EditAttributesEditorUIComponent requires SCR_AttributesManagerEditorComponent!", LogLevel.ERROR);
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// return;
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// }
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//
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// m_AttributesManager.GetOnAttributesStart().Insert(OnEditingStart);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// override void HandlerDeattached(Widget w)
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// {
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// super.HandlerDeattached(w);
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//
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// m_AttributesManager = SCR_AttributesManagerEditorComponent.Cast(SCR_AttributesManagerEditorComponent.GetInstance(SCR_AttributesManagerEditorComponent));
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// if (m_AttributesManager)
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// m_AttributesManager.GetOnAttributesStart().Remove(OnEditingStart);
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// }
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}
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
SCR_EditAttributesEditorUIComponent
Definition:
SCR_EditAttributesUIComponent.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_BaseEditorUIComponent
Definition:
SCR_BaseEditorUIComponent.c:3
ChimeraMenuPreset
ChimeraMenuPreset
Menu presets.
Definition:
ChimeraMenuBase.c:3
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
UI
Components
Common
SCR_EditAttributesUIComponent.c
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