Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EditorSettings.c
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1 class SCR_EditorSettings: ModuleGameSettings
2 {
3  [Attribute(defvalue: "0", desc: "When enabled the GM can enter layers, add entities to layers and remove them from layers. Some group functions are excluded.")]
4  bool m_bLayerEditing;
5 
6  [Attribute(EEditorTransformVertical.GEOMETRY.ToString(), uiwidget: UIWidgets.ComboBox, desc: "Preview vertical mode, decides along which surface will entities be edited.", enums: ParamEnumArray.FromEnum(EEditorTransformVertical))]
7  EEditorTransformVertical m_PreviewVerticleMode;
8 
9  [Attribute("1", uiwidget: UIWidgets.CheckBox, desc: "Preview vertical snap, When enabled, will snap entities to the terrain, if false it will be possible for entities to be placed inside the ground.", enums: ParamEnumArray.FromEnum(EEditorTransformVertical))]
10  bool m_PreviewVerticalSnap;
11 };
SCR_EditorSettings
Definition: SCR_EditorSettings.c:1
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
EEditorTransformVertical
EEditorTransformVertical
Vertical transformation mode.
Definition: EEditorTransformVertical.c:5
Attribute
typedef Attribute
Post-process effect of scripted camera.