Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EntitiesEditorUIConfig.c
Go to the documentation of this file.
1
6
[
BaseContainerProps
(configRoot:
true
)]
7
class
SCR_EditableEntityUIConfig
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{
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[
Attribute
()]
10
protected
ref array<ref SCR_EntitiesEditorUIRule> m_aRules;
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16
array<ref SCR_EntitiesEditorUIRule> GetRules()
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{
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return
m_aRules;
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}
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static
SCR_EditableEntityUIConfig
GetConfig(
SCR_EditableEntityUIConfig
config =
null
)
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{
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if
(config)
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return
config;
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SCR_MenuLayoutEditorComponent
layoutManager =
SCR_MenuLayoutEditorComponent
.Cast(
SCR_MenuLayoutEditorComponent
.GetInstance(
SCR_MenuLayoutEditorComponent
,
true
));
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if
(layoutManager)
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return
layoutManager.GetEditableEntityUI();
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else
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return
null
;
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}
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};
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_MenuLayoutEditorComponent
Definition:
SCR_MenuLayoutEditorComponent.c:15
SCR_EditableEntityUIConfig
Definition:
SCR_EntitiesEditorUIConfig.c:7
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
EditableEntityUI
SCR_EntitiesEditorUIConfig.c
Generated by
1.8.17