Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EntitiesEditorUIPrefab.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleEnum
(
EEditableEntityType
,
"m_Type"
)]
2
class
SCR_EntitiesEditorUIPrefab
3
{
4
[
Attribute
(
"0"
, UIWidgets.ComboBox,
"Entity type."
, enums: ParamEnumArray.FromEnum(
EEditableEntityType
))]
5
private
EEditableEntityType
m_Type;
6
7
[
Attribute
(
""
, UIWidgets.ResourceNamePicker,
"Layout created for the entity and rendered on its position every frame."
,
"layout"
)]
8
private
ResourceName m_Layout;
9
10
EEditableEntityType
GetType()
11
{
12
return
m_Type
;
13
}
14
ResourceName GetLayout()
15
{
16
return
m_Layout
;
17
}
18
};
SCR_BaseContainerCustomTitleEnum
class SCR_CampaignHintStorage SCR_BaseContainerCustomTitleEnum(EHint, "m_eHintId")
Definition:
SCR_CampaignHintStorage.c:22
m_Layout
ResourceName m_Layout
Definition:
SCR_ActionsToolbarEditorUIComponent.c:6
Attribute
typedef Attribute
Post-process effect of scripted camera.
EEditableEntityType
EEditableEntityType
Defines type of SCR_EditableEntityComponent. Assigned automatically based on IEntity inheritance.
Definition:
EEditableEntityType.c:5
m_Type
protected EEditableEntityType m_Type
Definition:
SCR_EntitiesToolbarEditorUIComponent.c:3
SCR_EntitiesEditorUIPrefab
Definition:
SCR_EntitiesEditorUIPrefab.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
EditableEntityUI
SCR_EntitiesEditorUIPrefab.c
Generated by
1.8.17