Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EntitiesEditorUIPrefab.c
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3 {
4  [Attribute("0", UIWidgets.ComboBox, "Entity type.", enums: ParamEnumArray.FromEnum(EEditableEntityType))]
5  private EEditableEntityType m_Type;
6 
7  [Attribute("", UIWidgets.ResourceNamePicker, "Layout created for the entity and rendered on its position every frame.", "layout")]
8  private ResourceName m_Layout;
9 
10  EEditableEntityType GetType()
11  {
12  return m_Type;
13  }
14  ResourceName GetLayout()
15  {
16  return m_Layout;
17  }
18 };
SCR_BaseContainerCustomTitleEnum
class SCR_CampaignHintStorage SCR_BaseContainerCustomTitleEnum(EHint, "m_eHintId")
Definition: SCR_CampaignHintStorage.c:22
m_Layout
ResourceName m_Layout
Definition: SCR_ActionsToolbarEditorUIComponent.c:6
Attribute
typedef Attribute
Post-process effect of scripted camera.
EEditableEntityType
EEditableEntityType
Defines type of SCR_EditableEntityComponent. Assigned automatically based on IEntity inheritance.
Definition: EEditableEntityType.c:5
m_Type
protected EEditableEntityType m_Type
Definition: SCR_EntitiesToolbarEditorUIComponent.c:3
SCR_EntitiesEditorUIPrefab
Definition: SCR_EntitiesEditorUIPrefab.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468