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SCR_EntityCatalogAmbientPatrolsData.c
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1 //------------------------------------------------------------------------------------------------
2 [BaseContainerProps(configRoot: true), BaseContainerCustomCheckIntTitleField("m_bEnabled", "AmbientPatrolsData", "DISABLED - AmbientPatrolsData", 1)]
4 {
5  [Attribute("0", UIWidgets.ComboBox, enums: ParamEnumArray.FromEnum(SCR_EGroupType))]
6  protected SCR_EGroupType m_eGroupType;
7 
8  [Attribute("0.5", UIWidgets.Slider, "Roll of (0, highestProbability) will be made, a group will be randomly chosen out of those which have lower number than the roll.", "0 1 0.05")]
9  protected float m_fProbabilityOfPresence;
10 
11  //------------------------------------------------------------------------------------------------
12  SCR_EGroupType GetGroupType()
13  {
14  return m_eGroupType;
15  }
16 
17  //------------------------------------------------------------------------------------------------
18  float GetProbabilityOfPresence()
19  {
20  return m_fProbabilityOfPresence;
21  }
22 };
23 
24 //------------------------------------------------------------------------------------------------
26 {
32 };
TEAM_MG
@ TEAM_MG
Definition: SCR_EntityCatalogAmbientPatrolsData.c:28
SCR_BaseEntityCatalogData
Definition: SCR_BaseEntityCatalogData.c:5
TEAM_AT
@ TEAM_AT
Definition: SCR_EntityCatalogAmbientPatrolsData.c:29
TEAM_SENTRY
@ TEAM_SENTRY
Definition: SCR_EntityCatalogAmbientPatrolsData.c:27
FIRETEAM
@ FIRETEAM
Definition: SCR_EntityCatalogAmbientPatrolsData.c:30
Attribute
typedef Attribute
Post-process effect of scripted camera.
BaseContainerCustomCheckIntTitleField
Attribute for setting a custom format if the given checkVar is equal to checkVarEqual....
Definition: Attributes.c:659
SQUAD_RIFLE
@ SQUAD_RIFLE
Definition: SCR_EntityCatalogAmbientPatrolsData.c:31
SCR_EGroupType
SCR_EGroupType
Definition: SCR_EntityCatalogAmbientPatrolsData.c:25
SCR_EntityCatalogAmbientPatrolData
Definition: SCR_EntityCatalogAmbientPatrolsData.c:3
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468