Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EquipmentStorageComponent.c
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class
SCR_EquipmentStorageComponentClass
: EquipmentStorageComponentClass
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{
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}
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6
class
SCR_EquipmentStorageComponent : EquipmentStorageComponent
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{
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//------------------------------------------------------------------------------------------------
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override
protected
bool
ShouldPreviewAttachedItems
()
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{
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return
false
;
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}
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}
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class
SCR_EquipmentStorageSlot
:
EquipmentStorageSlot
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{
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//------------------------------------------------------------------------------------------------
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override
protected
bool
OnOccludedStateChanged(
bool
occluded)
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{
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IEntity ent =
GetAttachedEntity
();
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if
(ent)
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{
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SCR_GadgetComponent gadgetComp = SCR_GadgetComponent.Cast( ent.FindComponent(SCR_GadgetComponent) );
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if
(gadgetComp && gadgetComp.IsVisibleEquipped())
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return
false
;
// let the slot handle occlusion if the gadget can be visible
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else
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return
true
;
// if it is slot which is not visualized, dont do any visibility changes (keep invis)
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}
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return
false
;
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}
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}
EquipmentStorageSlot
Definition:
EquipmentStorageSlot.c:7
SCR_EquipmentStorageComponentClass
Definition:
SCR_EquipmentStorageComponent.c:1
GetAttachedEntity
proto external IEntity GetAttachedEntity()
Returns the current attached entity.
ShouldPreviewAttachedItems
SCR_EquipmentStorageComponentClass EquipmentStorageComponentClass ShouldPreviewAttachedItems()
Equipment storage are slots which are part of their parent entity but not taking up the standard carg...
Definition:
SCR_EquipmentStorageComponent.c:10
SCR_EquipmentStorageSlot
Definition:
SCR_EquipmentStorageComponent.c:16
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Components
Gadgets
SCR_EquipmentStorageComponent.c
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1.8.17