Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_FactionPlayerTriggerEntity.c
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1 [EntityEditorProps(category: "GameScripted/Misc", description: "")]
3 {
4 };
6 {
7  protected SCR_PlayerController m_PlayerController;
8 
9  override bool ScriptedEntityFilterForQuery(IEntity ent)
10  {
11  if (!super.ScriptedEntityFilterForQuery(ent) || !IsAlive(ent))
12  return false;
13 
14  return SCR_PossessingManagerComponent.GetPlayerIdFromMainEntity(ent) > 0;
15  }
16  override protected void EOnInit(IEntity owner)
17  {
18  super.EOnInit(owner);
19 
21  }
22 };
SCR_PlayerController
Definition: SCR_PlayerController.c:31
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition: SCR_AmbientSoundsComponent.c:12
SCR_BaseFactionTriggerEntity
Definition: SCR_BaseFactionTriggerEntity.c:5
GetGame
ArmaReforgerScripted GetGame()
Definition: game.c:1424
IsAlive
bool IsAlive()
Definition: SpectateTargetComponent.c:23
GetPlayerController
proto external PlayerController GetPlayerController()
Definition: SCR_PlayerDeployMenuHandlerComponent.c:307
SCR_BaseFactionTriggerEntityClass
Definition: SCR_BaseFactionTriggerEntity.c:2
SCR_FactionPlayerTriggerEntityClass
Definition: SCR_FactionPlayerTriggerEntity.c:2
m_PlayerController
SCR_CampaignNetworkComponentClass m_PlayerController
Takes care of Campaign-specific server <> client communication and requests.
SCR_FactionPlayerTriggerEntity
Definition: SCR_FactionPlayerTriggerEntity.c:5
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180