Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_HideHUDManualCameraComponent.c
Go to the documentation of this file.
1
4
[
BaseContainerProps
(), SCR_BaseManualCameraComponentTitle()]
5
class
SCR_HideHUDManualCameraComponent
:
SCR_BaseManualCameraComponent
6
{
7
[
Attribute
(
""
, UIWidgets.Flags, enums: ParamEnumArray.FromEnum(
EHudLayers
))]
8
private
EHudLayers
m_LayersWhitelist;
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10
//------------------------------------------------------------------------------------------------
11
override
bool
EOnCameraInit()
12
{
13
SCR_HUDManagerComponent
hudManager =
GetGame
().GetHUDManager();
14
if
(!hudManager)
return
false
;
15
16
hudManager.SetVisibleLayers(m_LayersWhitelist);
17
return
false
;
18
}
19
20
//------------------------------------------------------------------------------------------------
21
override
void
EOnCameraExit()
22
{
23
SCR_HUDManagerComponent
hudManager =
GetGame
().GetHUDManager();
24
if
(!hudManager)
return
;
25
26
hudManager.SetVisibleLayers();
27
}
28
}
SCR_HUDManagerComponent
Definition:
SCR_HUDManagerComponent.c:23
SCR_BaseManualCameraComponent
Parent class from which all SCR_ManualCamera components inherit.
Definition:
SCR_BaseManualCameraComponent.c:5
GetGame
ArmaReforgerScripted GetGame()
Definition:
game.c:1424
EHudLayers
EHudLayers
Definition:
SCR_HUDManagerComponent.c:5
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_HideHUDManualCameraComponent
Hide player HUD when the camera is active.
Definition:
SCR_HideHUDManualCameraComponent.c:5
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Camera
Components
SCR_HideHUDManualCameraComponent.c
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