4 bool m_bDamageIconVisible;
5 bool m_bDamageRegenerating;
6 bool m_bBleedingIconVisible;
7 bool m_bTourniquetIconVisible;
8 bool m_bSalineBagIconVisible;
9 bool m_bMorphineIconVisible;
10 bool m_bFractureIconVisible;
11 bool m_bFractureIcon2Visible;
12 string m_sDamageIntensity;
14 string m_sBleedingText;
16 void SCR_InventoryDamageUIInfo(
bool damageIconVisible,
bool regeneratingVisible,
bool bleedingIconVisible,
bool tourniquetIconVisible,
bool salineBagIconVisible,
bool morphineIconVisible,
bool fractureIconVisible,
bool fractureIcon2Visible,
string damageIntensity,
string damageText,
string bleedingText)
18 m_bDamageIconVisible = damageIconVisible;
19 m_bDamageRegenerating = regeneratingVisible;
20 m_bBleedingIconVisible = bleedingIconVisible;
21 m_bTourniquetIconVisible = tourniquetIconVisible;
22 m_bSalineBagIconVisible = salineBagIconVisible;
23 m_bMorphineIconVisible = morphineIconVisible;
24 m_bFractureIconVisible = fractureIconVisible;
25 m_bFractureIcon2Visible = fractureIcon2Visible;
26 m_sDamageIntensity = damageIntensity;
27 m_sDamageText = damageText;
28 m_sBleedingText = bleedingText;