Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_InventoryDamageUIInfo.c
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3 {
4  bool m_bDamageIconVisible;
5  bool m_bDamageRegenerating;
6  bool m_bBleedingIconVisible;
7  bool m_bTourniquetIconVisible;
8  bool m_bSalineBagIconVisible;
9  bool m_bMorphineIconVisible;
10  bool m_bFractureIconVisible;
11  bool m_bFractureIcon2Visible;
12  string m_sDamageIntensity;
13  string m_sDamageText;
14  string m_sBleedingText;
15 
16  void SCR_InventoryDamageUIInfo(bool damageIconVisible, bool regeneratingVisible, bool bleedingIconVisible, bool tourniquetIconVisible, bool salineBagIconVisible, bool morphineIconVisible, bool fractureIconVisible, bool fractureIcon2Visible, string damageIntensity, string damageText, string bleedingText)
17  {
18  m_bDamageIconVisible = damageIconVisible;
19  m_bDamageRegenerating = regeneratingVisible;
20  m_bBleedingIconVisible = bleedingIconVisible;
21  m_bTourniquetIconVisible = tourniquetIconVisible;
22  m_bSalineBagIconVisible = salineBagIconVisible;
23  m_bMorphineIconVisible = morphineIconVisible;
24  m_bFractureIconVisible = fractureIconVisible;
25  m_bFractureIcon2Visible = fractureIcon2Visible;
26  m_sDamageIntensity = damageIntensity;
27  m_sDamageText = damageText;
28  m_sBleedingText = bleedingText;
29  }
30 }
UIInfo
UIInfo - declare object, allows to define UI elements.
Definition: UIInfo.c:13
SCR_InventoryDamageUIInfo
Definition: SCR_InventoryDamageUIInfo.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468