Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_InventoryStorageVestUI.c
Go to the documentation of this file.
1 //------------------------------------------------------------------------------------------------
5 {
6  protected ref array<InventoryItemComponent> m_pInventoryItemsComponent = new array<InventoryItemComponent>();
7  private array<IEntity> m_pItems;
8 // protected string sGridPath = "centerFrame.gridFrame.size.grid";
9 
10 
11 
12  //------------------------------------------------------------------------ USER METHODS ------------------------------------------------------------------------
13 
14 
15  //------------------------------------------------------------------------ COMMON METHODS ----------------------------------------------------------------------
16 
17  //------------------------------------------------------------------------------------------------
18  override void HandlerAttached( Widget w )
19  {
20  super.HandlerAttached( w );
21 
22  CreateEmptyLayout();
23  CreateSlots();
24  SortSlots();
25  }
26 
27 
28  //------------------------------------------------------------------------------------------------
29  void SCR_InventoryStorageVestUI( BaseInventoryStorageComponent storage, LoadoutAreaType slotID = null, SCR_InventoryMenuUI menuManager = null, int iPage = 0, array<BaseInventoryStorageComponent> aTraverseStorage = null )
30  {
31  //TODO: make consistent the visibility of variable ( SetSlotID vs m_iMaxRows )
32  SetSlotAreaType( slotID );
33  }
34 
35  //------------------------------------------------------------------------------------------------
37  {
38  }
39 };
SCR_InventoryStorageVestUI
Definition: SCR_InventoryStorageVestUI.c:4
CreateSlots
protected override int CreateSlots()
Definition: SCR_InventoryAttachmentStorageUI.c:39
SCR_InventoryStorageBaseUI
Definition: SCR_InventoryStorageBaseUI.c:6
SCR_InventoryMenuUI
Definition: SCR_InventoryMenuUI.c:247
LoadoutAreaType
Definition: LoadoutAreaType.c:12