Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_LeaderRoleCallsign.c
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1
[
BaseContainerProps
(),
BaseContainerCustomStringTitleField
(
"Leader"
)]
2
class
SCR_LeaderRoleCallsign
:
SCR_BaseRoleCallsign
3
{
4
//------------------------------------------------------------------------------------------------
5
override
bool
IsValidRole(IEntity character,
int
playerID,
SCR_AIGroup
group, inout
int
roleCallsignIndex, out
bool
isUnique)
6
{
7
if
(!character)
8
return
false
;
9
10
//~ Slave group can never have the leader role
11
if
(!group || group.IsSlave())
12
return
false
;
13
14
if
(!super.IsValidRole(character, playerID, group, roleCallsignIndex, isUnique))
15
return
false
;
16
17
if
(group.GetLeaderEntity() == character)
18
{
19
roleCallsignIndex = GetRoleIndex();
20
return
true
;
21
}
22
23
return
false
;
24
}
25
26
//------------------------------------------------------------------------------------------------
27
override
int
GetRoleIndex()
28
{
29
return
ERoleCallsign
.SQUAD_LEADER;
30
}
31
};
SCR_BaseRoleCallsign
Definition:
SCR_BaseRoleCallsign.c:2
ERoleCallsign
ERoleCallsign
Definition:
ERoleCallsign.c:4
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERENT VERSION ONLY!")
Definition:
SCR_HitZoneGroupNameHolder.c:27
SCR_LeaderRoleCallsign
Definition:
SCR_LeaderRoleCallsign.c:2
SCR_AIGroup
Definition:
SCR_AIGroup.c:68
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Callsign
RoleCallsigns
SCR_LeaderRoleCallsign.c
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