12 protected override void CreatePresets()
14 array<ref SCR_ArsenalItemTypeUI> ArsenalUIInfo = m_ArsenalItemTypeConfig.GetAvailableItems();
16 if (ArsenalUIInfo.IsEmpty())
20 array<int> intValues =
new array<int>;
22 Print(
"List of supported item types for editor arsenal and loadout is a diffrent length from Arsenal Item Type UI config. Make sure that any new 'SCR_EArsenalItemType' enum also has an entry in 'SCR_ArsenalItemTypeUIConfig'", LogLevel.WARNING);
26 foreach (SCR_ArsenalItemTypeUI item: ArsenalUIInfo)
28 if (m_eInventoryItemTypes & item.GetItemType())
31 value.SetWithUIInfo(item.GetInfo(), item.GetItemType());