Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_ManualCameraSave.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleResourceName
(
"m_sWorldPath"
,
true
)]
2
class
SCR_ManualCameraSave
3
{
4
[
Attribute
()]
5
ResourceName m_sWorldPath;
6
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[
Attribute
()]
8
int
m_iIndex;
9
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[
Attribute
()]
11
ref array<ref SCR_ManualCameraComponentSave> m_aComponentData;
12
};
13
14
[
BaseContainerProps
(),
BaseContainerCustomTitleField
(
"m_sTypeName"
)]
15
class
SCR_ManualCameraComponentSave
16
{
17
[
Attribute
()]
18
string
m_sTypeName;
19
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[
Attribute
()]
21
ref array<float> m_aValues;
22
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IEntity m_Target;
24
};
SCR_BaseContainerCustomTitleResourceName
SCR_CampaignMilitaryBaseComponent SCR_MilitaryBaseComponent SCR_BaseContainerCustomTitleResourceName("m_sBaseName", true)
Definition:
SCR_CampaignMilitaryBaseComponent.c:2522
BaseContainerCustomTitleField
class SCR_KeyBindingFilter BaseContainerCustomTitleField("m_sBindString")
Definition:
SCR_KeyBindingMenuConfig.c:113
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_ManualCameraComponentSave
Definition:
SCR_ManualCameraSave.c:15
SCR_ManualCameraSave
Definition:
SCR_ManualCameraSave.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Camera
SCR_ManualCameraSave.c
Generated by
1.8.17