4 override float ComputeEffectiveDamage(notnull
BaseDamageContext damageContext,
bool isDOT)
7 return super.ComputeEffectiveDamage(damageContext, isDOT);
10 SCR_PressureTriggerComponent triggerComponent = SCR_PressureTriggerComponent.Cast(
GetOwner().FindComponent(SCR_PressureTriggerComponent));
11 if (!triggerComponent || triggerComponent.IsActivated())
12 return super.ComputeEffectiveDamage(damageContext, isDOT);