Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_MissionStruct.c
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6
[
BaseContainerProps
()]
7
class
SCR_MissionStruct
:
SCR_JsonApiStruct
8
{
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[
Attribute
()]
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protected
ref
SCR_MetaStruct
m_Meta;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct0;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct1;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct2;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct3;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct4;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct5;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct6;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct7;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct8;
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[
Attribute
()]
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protected
ref
SCR_JsonApiStruct
m_Struct9;
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//--- Array of structs can't be attribute directly, because it would be deserialized using base class SCR_JsonApiStruct
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protected
ref array<SCR_JsonApiStruct> m_aStructs = {m_Struct0, m_Struct1, m_Struct2, m_Struct3, m_Struct4, m_Struct5, m_Struct6, m_Struct7, m_Struct8, m_Struct9};
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protected
ref set<typename> m_aStructTypes =
new
set<typename>();
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SCR_MetaStruct
GetMeta()
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{
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return
m_Meta;
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}
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bool
ContainsStruct(
typename
structType)
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{
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return
m_aStructTypes.Contains(structType);
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}
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override
bool
Serialize()
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{
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if
(!m_Meta.Serialize())
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return
false
;
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foreach
(
SCR_JsonApiStruct
struct
: m_aStructs)
71
{
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if
(
struct
&& !
struct
.Serialize())
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return
false
;
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}
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return
true
;
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}
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override
bool
Deserialize()
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{
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if
(!m_Meta.Deserialize())
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return
false
;
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foreach
(
SCR_JsonApiStruct
struct
: m_aStructs)
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{
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if
(
struct
&& !
struct
.Deserialize())
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return
false
;
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}
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return
true
;
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}
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override
void
ClearCache()
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{
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m_Meta.ClearCache();
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foreach
(
SCR_JsonApiStruct
struct
: m_aStructs)
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{
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if
(
struct
)
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struct
.ClearCache();
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}
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}
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override
void
Log()
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{
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m_Meta.Log();
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foreach
(
SCR_JsonApiStruct
struct
: m_aStructs)
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{
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if
(
struct
)
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struct
.Log();
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}
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}
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void
SCR_MissionStruct
()
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{
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RegV(
"m_Meta"
);
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if
(!m_Meta)
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m_Meta =
new
SCR_MetaStruct
();
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foreach
(
int
i,
SCR_JsonApiStruct
struct
: m_aStructs)
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{
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if
(!
struct
)
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continue
;
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m_aStructTypes.Insert(
struct
.Type());
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RegV(
"m_Struct"
+ i);
//--- Register only structs that are actually defined
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}
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}
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};
SCR_MetaStruct
Definition:
SCR_MetaStruct.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_MissionStruct
Definition:
SCR_MissionStruct.c:7
SCR_JsonApiStruct
Definition:
SCR_JsonApiStruct.c:5
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
GameMode
SaveLoad
SCR_MissionStruct.c
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