Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
class | SCR_PlaceableInventoryItemComponentClass |
Functions | |
SCR_PlaceableInventoryItemComponentClass SCR_BaseInventoryItemComponentClass | Attribute ("1") |
void | PlaceItem (vector right, vector up, vector forward, vector position) |
void | SnapToGround (out vector normal, array< IEntity > excludeArray=null, float maxLength=10, vector startOffset="0 0 0", vector direction=-vector.Up) |
bool | ValidateEntity (notnull IEntity entity) |
bool | FilterCallback (notnull IEntity e) |
override bool | OverridePlacementTransform (IEntity caller, out vector computedTransform[4]) |
SCR_PlaceableInventoryItemComponentClass SCR_BaseInventoryItemComponentClass Attribute | ( | "1" | ) |
Definition at line 8 of file SCR_PlaceableInventoryItemComponent.c.
bool FilterCallback | ( | notnull IEntity | e | ) |
override bool OverridePlacementTransform | ( | IEntity | caller, |
out vector | computedTransform[4] | ||
) |
Definition at line 137 of file SCR_PlaceableInventoryItemComponent.c.
void PlaceItem | ( | vector | right, |
vector | up, | ||
vector | forward, | ||
vector | position | ||
) |
[in] | right | |
[in] | up | |
[in] | forward | |
[in] | position |
Definition at line 53 of file SCR_PlaceableInventoryItemComponent.c.
void SnapToGround | ( | out vector | normal, |
array< IEntity > | excludeArray = null , |
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float | maxLength = 10 , |
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vector | startOffset = "0 0 0" , |
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vector | direction = -vector.Up |
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) |
[out] | normal | |
[in] | excludeArray | |
[in] | maxLength | |
[in] | direction |
Definition at line 65 of file SCR_PlaceableInventoryItemComponent.c.
bool ValidateEntity | ( | notnull IEntity | entity | ) |