Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_PlayerHubAreaTriggerEnity.c
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1
[
EntityEditorProps
(
category
:
"Editor"
, description:
"Trigger entity for Player Hub."
, color:
"0 0 255 255"
)]
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class
SCR_PlayerHubAreaTriggerEntityClass
:
ScriptedGameTriggerEntityClass
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{
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};
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//------------------------------------------------------------------------------------------------
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class
SCR_PlayerHubAreaTriggerEntity
: ScriptedGameTriggerEntity
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{
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protected
int
m_iWarningTimerDuration = 5;
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//Todo: Kill and trigger only works on server side and doesn't properly check if the entity that left the trigger was the player!
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//======================== TIMER COMPLETED/CANCELED ========================\\
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void TimerDone(IEntity playerToKill, bool canceled = false)
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{
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if
(!canceled)
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{
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GenericEntity
genericEntity =
GenericEntity
.Cast(playerToKill);
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if
(genericEntity)
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{
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SCR_CharacterControllerComponent
characterController =
SCR_CharacterControllerComponent
.Cast(genericEntity.FindComponent(
SCR_CharacterControllerComponent
));
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if
(characterController)
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characterController.ForceDeath();
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}
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}
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}
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//****************//
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//OVERRIDE METHODS//
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//****************//
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//------------------------------------------------------------------------------------------------
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override
void
OnActivate
(IEntity ent)
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{
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//Always canceles timer no matter which hub is entered
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SCR_PlayerHubWarningEditorUIComponent
.CancelWarningTimer(
this
);
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}
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override
void
OnDeactivate
(IEntity ent)
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{
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//Always start timer if leaving hub (Todo: Breaks if trigger in hub overlaps)
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SCR_PlayerHubWarningEditorUIComponent
.SetWarningTimer(m_iWarningTimerDuration,
this
, ent);
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}
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//************************//
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//CONSTRUCTOR / DESTRUCTOR//
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//************************//
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//------------------------------------------------------------------------------------------------
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void
SCR_PlayerHubAreaTriggerEntity
(IEntitySource src, IEntity parent)
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{
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//SetEventMask(EntityEvent.INIT);
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}
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//------------------------------------------------------------------------------------------------
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void
~
SCR_PlayerHubAreaTriggerEntity
()
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{
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//Canceles timer (If current timer is from this hub)
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SCR_PlayerHubWarningEditorUIComponent
.CancelWarningTimer(
this
,
true
);
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}
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};
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition:
SCR_AmbientSoundsComponent.c:12
SCR_PlayerHubAreaTriggerEntity
Definition:
SCR_PlayerHubAreaTriggerEnity.c:7
GenericEntity
SCR_GenericBoxEntityClass GenericEntity
OnDeactivate
override void OnDeactivate()
Definition:
SCR_CharacterCommandLoiter.c:37
SCR_CharacterControllerComponent
Definition:
SCR_CharacterControllerComponent.c:35
SCR_PlayerHubAreaTriggerEntityClass
Definition:
SCR_PlayerHubAreaTriggerEnity.c:2
OnActivate
override void OnActivate()
Definition:
SCR_CharacterCommandLoiter.c:23
ScriptedGameTriggerEntityClass
Definition:
ScriptedGameTriggerEntity.c:12
SCR_PlayerHubWarningEditorUIComponent
Definition:
SCR_PlayerHubWarningEditorUIComponent.c:1
category
params category
Definition:
SCR_VehicleDamageManagerComponent.c:180
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Entities
SCR_PlayerHubAreaTriggerEnity.c
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