29 SetFlagFinished(
true);
64 bool cancelLoiterInputs =
false;
66 PlayerController playerController =
GetGame().GetPlayerController();
67 if (playerController && playerController.GetControlledEntity() ==
m_pCharacter)
69 InputManager iManager =
GetGame().GetInputManager();
70 cancelLoiterInputs = iManager.GetActionValue(
"CharacterFire") || iManager.GetActionValue(
"CharacterSprint") || iManager.GetActionValue(
"CharacterRaiseWeapon") || iManager.GetActionValue(
"CharacterWeaponADS") || iManager.GetActionValue(
"CharacterReload");
73 if ((
m_bWasTag && !isTag) || cancelLoiterInputs)
126 SetFlagFinished(
true);