13 bool Bind(CharacterAnimationComponent animationComponent)
15 m_CommandGesture = animationComponent.BindCommand(
"CMD_Gestures");
18 m_IsLoiteringStartingTag =
GameAnimationUtils.RegisterAnimationTag(
"IsLoiteringStarting");
21 m_bIsBound = m_CommandGesture != -1 && m_IsLoiteringTag != -1 && m_IsLoiteringStartingTag != -1 && m_IsChangingWeaponTag != -1;
34 TAnimGraphCommand m_CommandGesture = -1;
35 TAnimGraphTag m_IsLoiteringTag = -1;
36 TAnimGraphTag m_IsLoiteringStartingTag = -1;
37 TAnimGraphTag m_IsChangingWeaponTag = -1;
39 protected bool m_bIsBound =
false;