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SCR_PlayerTeleportedFeedbackComponent.c File Reference

Go to the source code of this file.

Data Structures

class  SCR_PlayerTeleportedFeedbackComponentClass
 

Enumerations

enum  SCR_EPlayerTeleportedReason { DEFAULT, EDITOR, BLOCKING_SPAWNER, FAST_TRAVEL }
 

Functions

ScriptInvoker GetOnPlayerTeleported ()
 Get on player Teleported script invoker. More...
 
void PlayerTeleported (IEntity character, bool isLongFade, SCR_EPlayerTeleportedReason teleportReason)
 On player teleported send a notification and event that the local player character is teleported. More...
 

Variables

SCR_PlayerTeleportedFeedbackComponentClass m_OnPlayerTeleported = new ScriptInvoker()
 
protected PlayerManager m_PlayerManager
 

Enumeration Type Documentation

◆ SCR_EPlayerTeleportedReason

Enumerator
DEFAULT 
EDITOR 
BLOCKING_SPAWNER 
FAST_TRAVEL 

Definition at line 50 of file SCR_PlayerTeleportedFeedbackComponent.c.

Function Documentation

◆ GetOnPlayerTeleported()

ScriptInvoker GetOnPlayerTeleported ( )

Get on player Teleported script invoker.

Definition at line 13 of file SCR_PlayerTeleportedFeedbackComponent.c.

◆ PlayerTeleported()

void PlayerTeleported ( IEntity  character,
bool  isLongFade,
SCR_EPlayerTeleportedReason  teleportReason 
)

On player teleported send a notification and event that the local player character is teleported.

Definition at line 20 of file SCR_PlayerTeleportedFeedbackComponent.c.

Variable Documentation

◆ m_OnPlayerTeleported

SCR_PlayerTeleportedFeedbackComponentClass m_OnPlayerTeleported = new ScriptInvoker()

◆ m_PlayerManager

protected PlayerManager m_PlayerManager

Definition at line 9 of file SCR_PlayerTeleportedFeedbackComponent.c.