27 SCR_DamageManagerComponent damageManager = SCR_DamageManagerComponent.GetDamageManager(character);
28 if (damageManager && damageManager.GetState() ==
EDamageState.DESTROYED)
40 SCR_NotificationsComponent.SendLocal(
ENotification.EDITOR_GM_TELEPORTED_PLAYER);
45 SCR_NotificationsComponent.SendLocal(
ENotification.TELEPORTED_PLAYER_BLOCKING_SPAWNER);