SCR_PrefabSpawnPointClass GenericEntityClass Attribute("0", UIWidgets.EditComboBox, "Defines which spawner uses this Spawn Point", "", ParamEnumArray.FromEnum(EPrefabSpawnType))] protected EPrefabSpawnType m_eType
Prefab Spawn Point Entity defines position where prefab can be spawned.
RespawnSystemComponentClass GameComponentClass Obsolete()] proto external GenericEntity DoSpawn(string prefab
RespawnSystemComponent should be attached to a gamemode to handle player spawning and respawning.