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SCR_ScenarioFrameworkLayerTask.c File Reference

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Data Structures

class  SCR_ScenarioFrameworkLayerTaskClass
 

Functions

SCR_ScenarioFrameworkLayerTaskClass SCR_ScenarioFrameworkLayerBaseClass Attribute (desc:"Name of the task in list of tasks", category:"Task")
 
bool GetLayerTaskResolvedBeforeLoad ()
 
void SetLayerTaskState (SCR_TaskState state)
 
SCR_ScenarioFrameworkTask GetTask ()
 
ResourceName GetTaskPrefab ()
 
string GetOverridenObjectDisplayName ()
 
void SetOverridenObjectDisplayName (string name)
 
string GetTaskTitle ()
 
string GetOriginalTaskDescription ()
 
string GetTaskDescription ()
 
SCR_ESFTaskType GetTaskType ()
 
override void RestoreToDefault (bool includeChildren=false, bool reinitAfterRestoration=false)
 
override void DynamicReinit ()
 
override void DynamicDespawn (SCR_ScenarioFrameworkLayerBase layer)
 
override void Init (SCR_ScenarioFrameworkArea area=null, SCR_ScenarioFrameworkEActivationType activation=SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT)
 
void OnTaskStateChanged (SCR_TaskState previousState, SCR_TaskState newState)
 
protected bool SetTaskPrefab ()
 
void SetSlotTask (SCR_ScenarioFrameworkSlotTask slotTask)
 
SCR_ScenarioFrameworkSlotTask GetSlotTask ()
 
protected bool SetSupportEntity ()
 
void InitTask (SCR_ScenarioFrameworkLayerBase layer)
 
protected bool CreateTask ()
 
protected void SetupTask ()
 

Function Documentation

◆ Attribute()

SCR_ScenarioFrameworkLayerTaskClass SCR_ScenarioFrameworkLayerBaseClass Attribute ( desc:"Name of the task in list of tasks"  ,
category:"Task"   
)
Returns

Definition at line 8 of file SCR_ScenarioFrameworkLayerTask.c.

◆ CreateTask()

protected bool CreateTask ( )

Definition at line 389 of file SCR_ScenarioFrameworkLayerTask.c.

◆ DynamicDespawn()

override void DynamicDespawn ( SCR_ScenarioFrameworkLayerBase  layer)

Definition at line 149 of file SCR_ScenarioFrameworkLayerTask.c.

◆ DynamicReinit()

override void DynamicReinit ( )

Definition at line 143 of file SCR_ScenarioFrameworkLayerTask.c.

◆ GetLayerTaskResolvedBeforeLoad()

bool GetLayerTaskResolvedBeforeLoad ( )
Returns

Definition at line 51 of file SCR_ScenarioFrameworkLayerTask.c.

◆ GetOriginalTaskDescription()

string GetOriginalTaskDescription ( )
Returns

Definition at line 102 of file SCR_ScenarioFrameworkLayerTask.c.

◆ GetOverridenObjectDisplayName()

string GetOverridenObjectDisplayName ( )
Returns

Definition at line 80 of file SCR_ScenarioFrameworkLayerTask.c.

◆ GetSlotTask()

SCR_ScenarioFrameworkSlotTask GetSlotTask ( )
Returns

Definition at line 273 of file SCR_ScenarioFrameworkLayerTask.c.

◆ GetTask()

Returns

Definition at line 65 of file SCR_ScenarioFrameworkLayerTask.c.

◆ GetTaskDescription()

string GetTaskDescription ( )
Returns

Definition at line 109 of file SCR_ScenarioFrameworkLayerTask.c.

◆ GetTaskPrefab()

ResourceName GetTaskPrefab ( )
Returns

Definition at line 72 of file SCR_ScenarioFrameworkLayerTask.c.

◆ GetTaskTitle()

string GetTaskTitle ( )
Returns

Definition at line 95 of file SCR_ScenarioFrameworkLayerTask.c.

◆ GetTaskType()

SCR_ESFTaskType GetTaskType ( )
Returns

Definition at line 119 of file SCR_ScenarioFrameworkLayerTask.c.

◆ Init()

override void Init ( SCR_ScenarioFrameworkArea  area = null,
SCR_ScenarioFrameworkEActivationType  activation = SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT 
)

Definition at line 192 of file SCR_ScenarioFrameworkLayerTask.c.

◆ InitTask()

void InitTask ( SCR_ScenarioFrameworkLayerBase  layer)

Definition at line 292 of file SCR_ScenarioFrameworkLayerTask.c.

◆ OnTaskStateChanged()

void OnTaskStateChanged ( SCR_TaskState  previousState,
SCR_TaskState  newState 
)
Parameters
[in]previousState
[in]newState

Definition at line 234 of file SCR_ScenarioFrameworkLayerTask.c.

◆ RestoreToDefault()

override void RestoreToDefault ( bool  includeChildren = false,
bool  reinitAfterRestoration = false 
)

Definition at line 126 of file SCR_ScenarioFrameworkLayerTask.c.

◆ SetLayerTaskState()

void SetLayerTaskState ( SCR_TaskState  state)
Parameters
state

Definition at line 58 of file SCR_ScenarioFrameworkLayerTask.c.

◆ SetOverridenObjectDisplayName()

void SetOverridenObjectDisplayName ( string  name)
Parameters
[in]name

Definition at line 88 of file SCR_ScenarioFrameworkLayerTask.c.

◆ SetSlotTask()

void SetSlotTask ( SCR_ScenarioFrameworkSlotTask  slotTask)
Parameters
[in]slotTask

Definition at line 266 of file SCR_ScenarioFrameworkLayerTask.c.

◆ SetSupportEntity()

protected bool SetSupportEntity ( )

Definition at line 279 of file SCR_ScenarioFrameworkLayerTask.c.

◆ SetTaskPrefab()

protected bool SetTaskPrefab ( )

Definition at line 248 of file SCR_ScenarioFrameworkLayerTask.c.

◆ SetupTask()

protected void SetupTask ( )

Definition at line 454 of file SCR_ScenarioFrameworkLayerTask.c.