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SCR_ScenarioFrameworkSlotPick.c File Reference

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Data Structures

class  SCR_ScenarioFrameworkSlotPickClass
 

Functions

SCR_ScenarioFrameworkSlotPickClass SCR_ScenarioFrameworkSlotTaskClass Attribute (desc:"Name of the task in list of tasks (item picked up )", category:"Task")
 
override void DynamicDespawn (SCR_ScenarioFrameworkLayerBase layer)
 
override string GetTaskDescription (int iState=0)
 
override void Init (SCR_ScenarioFrameworkArea area=null, SCR_ScenarioFrameworkEActivationType activation=SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT)
 
override void AfterAllChildrenSpawned (SCR_ScenarioFrameworkLayerBase layer)
 

Function Documentation

◆ AfterAllChildrenSpawned()

override void AfterAllChildrenSpawned ( SCR_ScenarioFrameworkLayerBase  layer)

Definition at line 100 of file SCR_ScenarioFrameworkSlotPick.c.

◆ Attribute()

SCR_ScenarioFrameworkSlotPickClass SCR_ScenarioFrameworkSlotTaskClass Attribute ( desc:"Name of the task in list of tasks (item picked up )"  ,
category:"Task"   
)

Definition at line 9 of file SCR_ScenarioFrameworkSlotPick.c.

◆ DynamicDespawn()

override void DynamicDespawn ( SCR_ScenarioFrameworkLayerBase  layer)

Definition at line 41 of file SCR_ScenarioFrameworkSlotPick.c.

◆ GetTaskDescription()

override string GetTaskDescription ( int  iState = 0)

Definition at line 50 of file SCR_ScenarioFrameworkSlotPick.c.

◆ Init()

override void Init ( SCR_ScenarioFrameworkArea  area = null,
SCR_ScenarioFrameworkEActivationType  activation = SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT 
)

Definition at line 69 of file SCR_ScenarioFrameworkSlotPick.c.