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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the documentation of this file.
6 class SCR_ScenarioFrameworkSlotPick : SCR_ScenarioFrameworkSlotTask
10 protected string m_sTaskTitleUpdated1;
13 protected string m_sTaskDescriptionUpdated1;
16 protected string m_sTaskTitleUpdated2;
19 protected string m_sTaskDescriptionUpdated2;
25 return super.GetTaskTitle();
27 return m_sTaskTitleUpdated1;
29 return m_sTaskTitleUpdated2;
31 return super.GetTaskTitle();
33 return m_sTaskTitleUpdated1;
35 return m_sTaskTitleUpdated2;
53 return super.GetTaskDescription();
55 return m_sTaskDescriptionUpdated1;
57 return m_sTaskDescriptionUpdated2;
59 return super.GetTaskDescription();
61 return m_sTaskDescriptionUpdated1;
63 return m_sTaskDescriptionUpdated2;
69 override void Init(
SCR_ScenarioFrameworkArea area =
null, SCR_ScenarioFrameworkEActivationType activation = SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT)
89 if (!activationCondition.Init(
GetOwner()))
96 super.Init(area, activation);
102 super.AfterAllChildrenSpawned(
this);
104 if (!
m_Entity || m_bCanBeGarbageCollected)
109 garbageSystem.UpdateBlacklist(
m_Entity,
true);
protected SCR_ScenarioFrameworkEActivationType m_eActivationType
override string GetTaskDescription(int iState=0)
protected bool m_bInitiated
SCR_ScenarioFrameworkSlotPickClass SCR_ScenarioFrameworkSlotTaskClass Attribute(desc:"Name of the task in list of tasks (item picked up )", category:"Task")
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
ScriptInvokerScenarioFrameworkLayer GetOnAllChildrenSpawned()
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
enum EAITargetInfoCategory m_Entity
override void AfterAllChildrenSpawned(SCR_ScenarioFrameworkLayerBase layer)
void InvokeAllChildrenSpawned()
protected bool m_bExcludeFromDynamicDespawn
protected bool m_bDynamicallyDespawned
override void Init(SCR_ScenarioFrameworkArea area=null, SCR_ScenarioFrameworkEActivationType activation=SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT)
IEntity GetOwner()
Owner entity of the fuel tank.
override void DynamicDespawn(SCR_ScenarioFrameworkLayerBase layer)
Script entry for garbage system modding.
protected SCR_ScenarioFrameworkLayerBase m_ParentLayer
void SCR_ScenarioFrameworkLayerBase(IEntityComponentSource src, IEntity ent, IEntity parent)
override void StoreTaskSubjectToParentTaskLayer()
protected ref array< ref SCR_ScenarioFrameworkActivationConditionBase > m_aActivationConditions