Arma Reforger Explorer  1.1.0.42
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SCR_ScriptedSignalUserActionIncrease.c
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1 // Script File
2 
4 {
5  [Attribute( defvalue: "0.5", uiwidget: UIWidgets.EditBox, desc: "How fast the signal will change." )]
6  private float m_fSpeed;
7 
8  override void PerformContinuousAction(IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice)
9  {
10  SetSignalValue(GetCurrentValue() + timeSlice * m_fSpeed);
11  }
12 };
SCR_ScriptedSignalUserActionIncrease
Definition: SCR_ScriptedSignalUserActionIncrease.c:3
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SetSignalValue
proto external void SetSignalValue(int index, float value)
Set the signal with an index of.
ScriptedSignalUserAction
This action will take care of the synchronization of the signal value.
Definition: ScriptedSignalUserAction.c:13