Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SpawnPointCommandAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleResourceName
(
"m_CommandPrefab"
,
true
)]
2
class
SCR_SpawnPointBaseCommandAction
:
SCR_BaseCommandAction
3
{
4
override
void
FilterEntities(notnull set<SCR_EditableEntityComponent> inEntities, out notnull set<SCR_EditableEntityComponent> outEntities)
5
{
6
foreach
(
SCR_EditableEntityComponent
entity: inEntities)
7
{
8
if
(entity.GetFaction())
9
outEntities.Insert(entity);
10
}
11
}
12
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition,
int
flags)
13
{
14
return
flags &
EEditorCommandActionFlags
.OBJECTIVE;
15
}
16
};
SCR_BaseContainerCustomTitleResourceName
SCR_CampaignMilitaryBaseComponent SCR_MilitaryBaseComponent SCR_BaseContainerCustomTitleResourceName("m_sBaseName", true)
Definition:
SCR_CampaignMilitaryBaseComponent.c:2522
SCR_SpawnPointBaseCommandAction
Definition:
SCR_SpawnPointCommandAction.c:2
EEditorCommandActionFlags
EEditorCommandActionFlags
Simplified action conditions.
Definition:
EEditorCommandActionFlags.c:5
SCR_EditableEntityComponent
Definition:
SCR_EditableEntityComponent.c:13
SCR_BaseCommandAction
Definition:
SCR_BaseCommandAction.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
Actions
CommandActions
SCR_SpawnPointCommandAction.c
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1.8.17