4 override void FilterEntities(notnull set<SCR_EditableEntityComponent> inEntities, out notnull set<SCR_EditableEntityComponent> outEntities)
8 if (entity.GetFaction())
9 outEntities.Insert(entity);
12 override bool CanBeShown(
SCR_EditableEntityComponent hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition,
int flags)
17 Resource resource = Resource.Load(m_CommandPrefab);
18 return resource.IsValid();