1 [
ComponentEditorProps(
category:
"GameScripted/Editor", description:
"Manager of ability actions in editor", icon:
"WBData/ComponentEditorProps/componentEditor.png")]
8 void OnFilterChange(
EEditableEntityState state, set<SCR_EditableEntityComponent> entitiesInsert, set<SCR_EditableEntityComponent> entitiesRemove)
13 override bool ActionCanBeShown(
SCR_BaseEditorAction action, vector cursorWorldPosition,
int flags)
18 override bool ActionCanBePerformed(
SCR_BaseEditorAction action, vector cursorWorldPosition,
int flags)
23 override void EOnEditorActivate()
25 super.EOnEditorActivate();
37 override void EOnEditorDeactivate()
39 super.EOnEditorDeactivate();