10 override protected void Setup()
12 SCR_HintManagerComponent.HideHint();
13 SCR_HintManagerComponent.ClearLatestHint();
14 PlaySoundSystem(
"Conflict_RadioPickup",
true);
17 GetGame().GetCallqueue().CallLater(
DelayedPopup, 10000,
false,
"#AR-Tutorial_Popup_Title-UC",
"#AR-Tutorial_Popup_Radios", 10,
"",
"",
"",
"");
18 SCR_InventoryStorageManagerComponent comp = SCR_InventoryStorageManagerComponent.Cast(
m_Player.FindComponent(SCR_InventoryStorageManagerComponent));
22 comp.m_OnItemAddedInvoker.Remove(m_TutorialComponent.CheckRadioPickup);
23 comp.m_OnItemAddedInvoker.Insert(m_TutorialComponent.CheckRadioPickup);
28 override protected bool GetIsFinished()
30 return (m_TutorialComponent.GetPlayerRadio() !=
null);