11 override protected void Setup()
13 IEntity baseEnt =
GetGame().GetWorld().FindEntityByName(
"MainBaseMossHill");
17 RegisterWaypoint(baseEnt);
18 m_bCheckWaypoint =
false;
24 SCR_HintManagerComponent.HideHint();
25 SCR_HintManagerComponent.ClearLatestHint();
26 PlaySoundSystem(
"Conflict_MoveToCapture");
31 override protected bool GetIsFinished()