9 SCR_CharacterInventoryStorageComponent m_PlayerInventory;
11 override protected void Setup()
13 SCR_HintManagerComponent.HideHint();
14 SCR_HintManagerComponent.ClearLatestHint();
16 m_PlayerInventory = SCR_CharacterInventoryStorageComponent.Cast(
m_Player.FindComponent(SCR_CharacterInventoryStorageComponent));
18 SCR_MapEntity.GetOnMapClose().Remove(m_TutorialComponent.OnMapClose);
19 SCR_MapEntity.GetOnMapClose().Insert(m_TutorialComponent.OnMapClose);
21 PlaySoundSystem(
"Navigation_CompassInGameGadget");
26 override protected bool GetIsFinished()
28 if (!m_PlayerInventory)
31 IEntity ent = m_PlayerInventory.GetCurrentItem();