5 [
Attribute(
"", UIWidgets.ResourceNamePicker,
"UI sounds entity",
"et")]
6 private ResourceName m_UISoundEntityPrefab;
9 private int m_iMaxRecentGames;
15 override void OnGameStart()
20 if (!AnimateWidgetEntity.GetInstance())
22 IEntity animateWidgetEntity =
GetGame().SpawnEntity(AnimateWidgetEntity);
23 if (animateWidgetEntity)
28 world.RegisterEntityToBeUpdatedWhileGameIsPaused(animateWidgetEntity);
34 GetGame().SpawnEntityPrefab(Resource.Load(m_UISoundEntityPrefab));
39 DiagMenu.RegisterBool(
SCR_DebugMenuID.DEBUGUI_UI_SHOW_ALL_SETTINGS,
"",
"Show all settings",
"UI");
43 override void OnGameEnd()