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SCR_WindCurveDef.c
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1 // TODO: store it in a class instead of a GLOBAL variable
2 const int WIND_CURVE_COUNT = 3;
3 
5 {
6  ALWAYS,
7  DEFAULT,
8  CREAKING,
9 }
10 
12 class SCR_WindCurveDef
13 {
14  [Attribute("0", UIWidgets.ComboBox, "", "", ParamEnumArray.FromEnum(EWindCurve))]
15  EWindCurve m_eWindCurveType;
16 
17  [Attribute("0 0 1 1", UIWidgets.GraphDialog, "", params: "1 1 0 0")]
18  ref Curve m_Curve;
19 }
WIND_CURVE_COUNT
const int WIND_CURVE_COUNT
Definition: SCR_WindCurveDef.c:2
CREAKING
CREAKING
Definition: SCR_WindCurveDef.c:5
Attribute
typedef Attribute
Post-process effect of scripted camera.
EWindCurve
EWindCurve
Definition: SCR_WindCurveDef.c:4
DEFAULT
DEFAULT
Definition: SCR_WindCurveDef.c:4
BaseContainerProps
enum EWindCurve BaseContainerProps()] class SCR_WindCurveDef
Definition: SCR_WindCurveDef.c:11
params
Configs ServerBrowser KickDialogs params
Definition: SCR_NotificationSenderComponent.c:24
ALWAYS
ALWAYS
Definition: SCR_WindCurveDef.c:3